Combat reference

Elements

Elemental matchups change damage, Critical Rate, and the chance to land debuffs. An Invoker's element cannot be changed.

Element advantage

+30% damage and +20% debuff chance.

Element disadvantage

−30% damage, −50% Crit Rate, and −50% debuff landing chance.

Light & Dark attacking core

+15% damage and +10% debuff chance into Fire, Water, Earth, or Wind.

Core attacking Light & Dark

−15% damage, −25% Crit Rate, and −25% debuff chance.

Advantage cycle

Attacker → defender
WaterbeatsFire
FirebeatsEarth
EarthbeatsWind
WindbeatsWater

Water

Part of the four-element advantage cycle.

35Invokers

Fire

Part of the four-element advantage cycle.

44Invokers

Earth

Part of the four-element advantage cycle.

36Invokers

Wind

Part of the four-element advantage cycle.

29Invokers

Light

Gains a smaller universal advantage when attacking Fire, Water, Earth or Wind.

26Invokers

Dark

Gains a smaller universal advantage when attacking Fire, Water, Earth or Wind.

31Invokers

Neutral / unresolved

Used by the extracted catalog when a character record does not resolve to one of the six documented Invoker elements.

0Invokers

Matchup matrix

Rows attack columns
AttackerWaterFireEarthWindLightDark
WaterNeutralStrongNeutralWeakPenaltyPenalty
FireWeakNeutralStrongNeutralPenaltyPenalty
EarthNeutralWeakNeutralStrongPenaltyPenalty
WindStrongNeutralWeakNeutralPenaltyPenalty
LightEdgeEdgeEdgeEdgeNeutralNeutral
DarkEdgeEdgeEdgeEdgeNeutralNeutral
Official referenceMaster Guide: Elements