Element advantage
+30% damage and +20% debuff chance.
DBREAD-ONLY · PREVIEWElemental matchups change damage, Critical Rate, and the chance to land debuffs. An Invoker's element cannot be changed.
+30% damage and +20% debuff chance.
−30% damage, −50% Crit Rate, and −50% debuff landing chance.
+15% damage and +10% debuff chance into Fire, Water, Earth, or Wind.
−15% damage, −25% Crit Rate, and −25% debuff chance.
Water
Fire
Earth
Wind
Part of the four-element advantage cycle.

Part of the four-element advantage cycle.

Part of the four-element advantage cycle.

Part of the four-element advantage cycle.

Gains a smaller universal advantage when attacking Fire, Water, Earth or Wind.

Gains a smaller universal advantage when attacking Fire, Water, Earth or Wind.

Used by the extracted catalog when a character record does not resolve to one of the six documented Invoker elements.
| Attacker | ||||||
|---|---|---|---|---|---|---|
| Neutral | Strong | Neutral | Weak | Penalty | Penalty | |
| Weak | Neutral | Strong | Neutral | Penalty | Penalty | |
| Neutral | Weak | Neutral | Strong | Penalty | Penalty | |
| Strong | Neutral | Weak | Neutral | Penalty | Penalty | |
| Edge | Edge | Edge | Edge | Neutral | Neutral | |
| Edge | Edge | Edge | Edge | Neutral | Neutral |