All Titans
Gargoth, The Night Doomlegendary
OFFICIAL GAME ART · TITAN
Game data 0.59.1005
FactionNocturna
Roletank
Raritylegendary
Titan #307002ANIMNOC002

Gargoth

The Night Doom

In the early days of the Dusklit, they were hunted ruthlessly by Night Lords, vampires set on avenging the Dusklit’s betrayal of Malice. To protect their people, the Nocturna Invokers created an unstoppable beast of bloodless stone. Gargoth was the last thing each of the Night Lords ever saw.

Combat roleTankNocturna Titan
Bound EffectDefenseDungeons & bosses
Active skills222 level records
All-content tierS4.9 average · 4 modes

Base stats

Health77
Attack61
Defense72
Movement speed175
Encounter ratings

Tier performance

All contentS4.9 equal-weight average
CampaignSAllClash grade · 2026-07-28
PvP ArenaSAllClash grade · 2026-07-28
OmnissiA+AllClash grade · 2026-07-28
Relic / Crest BossesSAllClash grade · 2026-07-28

“All” is calculated from Campaign, PvP Arena, Omnissi, and Bosses. The four encounter grades are reproduced from the source; prose assessments and Spires are intentionally excluded.

Skills

Skill 1

Defend the Dusk

ID 30700201
Lv. 10

Attacks 1 enemy from a distance of 2m, 2 times, dealing 280% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (40% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 280% DEF%.

#1 Damage: 280% DEF#2 Damage: 280% DEF#3 Shield: 40% * Damage Dealt
Full level progression
Lv. 0

Attacks 1 enemy from a distance of 2m, 2 times, dealing 140% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 12s, on the second hit. The [Shield] is equal to (20% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by 140% DEF%.

#1 Damage: 140% DEF#2 Damage: 140% DEF#3 Shield: 20% * Damage Dealt
Lv. 1

Attacks 1 enemy from a distance of 2m, 2 times, dealing 148.4% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 12s, on the second hit. The [Shield] is equal to (25% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by 148.4% DEF%.

#1 Damage: 148.4% DEF#2 Damage: 148.4% DEF#3 Shield: 25% * Damage Dealt
Lv. 2

Attacks 1 enemy from a distance of 2m, 2 times, dealing 156.8% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 12s, on the second hit. The [Shield] is equal to (25% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by 156.8% DEF%.

#1 Damage: 156.8% DEF#2 Damage: 156.8% DEF#3 Shield: 25% * Damage Dealt
Lv. 3

Attacks 1 enemy from a distance of 2m, 2 times, dealing 170.8% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 13s, on the second hit. The [Shield] is equal to (25% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 13s, decreasing all damage taken by 170.8% DEF%.

#1 Damage: 170.8% DEF#2 Damage: 170.8% DEF#3 Shield: 25% * Damage Dealt
Lv. 4

Attacks 1 enemy from a distance of 2m, 2 times, dealing 187.6% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 13s, on the second hit. The [Shield] is equal to (30% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 13s, decreasing all damage taken by 187.6% DEF%.

#1 Damage: 187.6% DEF#2 Damage: 187.6% DEF#3 Shield: 30% * Damage Dealt
Lv. 5

Attacks 1 enemy from a distance of 2m, 2 times, dealing 201.6% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 13s, on the second hit. The [Shield] is equal to (30% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 13s, decreasing all damage taken by 201.6% DEF%.

#1 Damage: 201.6% DEF#2 Damage: 201.6% DEF#3 Shield: 30% * Damage Dealt
Lv. 6

Attacks 1 enemy from a distance of 2m, 2 times, dealing 218.4% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 15s, on the second hit. The [Shield] is equal to (30% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 15s, decreasing all damage taken by 218.4% DEF%.

#1 Damage: 218.4% DEF#2 Damage: 218.4% DEF#3 Shield: 30% * Damage Dealt
Lv. 7

Attacks 1 enemy from a distance of 2m, 2 times, dealing 232.4% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 15s, on the second hit. The [Shield] is equal to (35% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 15s, decreasing all damage taken by 232.4% DEF%.

#1 Damage: 232.4% DEF#2 Damage: 232.4% DEF#3 Shield: 35% * Damage Dealt
Lv. 8

Attacks 1 enemy from a distance of 2m, 2 times, dealing 249.2% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (35% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 249.2% DEF%.

#1 Damage: 249.2% DEF#2 Damage: 249.2% DEF#3 Shield: 35% * Damage Dealt
Lv. 9

Attacks 1 enemy from a distance of 2m, 2 times, dealing 263.2% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (35% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 263.2% DEF%.

#1 Damage: 263.2% DEF#2 Damage: 263.2% DEF#3 Shield: 35% * Damage Dealt
Lv. 10

Attacks 1 enemy from a distance of 2m, 2 times, dealing 280% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (40% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 280% DEF%.

#1 Damage: 280% DEF#2 Damage: 280% DEF#3 Shield: 40% * Damage Dealt
Skill 2

Conquer the Night

ID 30700202
Lv. 10

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 290% DEF, from a distance of 2m, dealing 290% DEF damage. Increases the cooldown of all Active Skills on the targets by 16s. Accuracy required for: Cooldown Increase

#1 Damage: 290% DEF
Full level progression
Lv. 0

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 145% DEF, from a distance of 2m, dealing 145% DEF damage. Increases the cooldown of all Active Skills on the targets by 8s. Accuracy required for: Cooldown Increase

#1 Damage: 145% DEF
Lv. 1

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 153.7% DEF, from a distance of 2m, dealing 153.7% DEF damage. Increases the cooldown of all Active Skills on the targets by 9s. Accuracy required for: Cooldown Increase

#1 Damage: 153.7% DEF
Lv. 2

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 162.4% DEF, from a distance of 2m, dealing 162.4% DEF damage. Increases the cooldown of all Active Skills on the targets by 10s. Accuracy required for: Cooldown Increase

#1 Damage: 162.4% DEF
Lv. 3

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 176.9% DEF, from a distance of 2m, dealing 176.9% DEF damage. Increases the cooldown of all Active Skills on the targets by 11s. Accuracy required for: Cooldown Increase

#1 Damage: 176.9% DEF
Lv. 4

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 194.3% DEF, from a distance of 2m, dealing 194.3% DEF damage. Increases the cooldown of all Active Skills on the targets by 12s. Accuracy required for: Cooldown Increase

#1 Damage: 194.3% DEF
Lv. 5

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 208.8% DEF, from a distance of 2m, dealing 208.8% DEF damage. Increases the cooldown of all Active Skills on the targets by 12s. Accuracy required for: Cooldown Increase

#1 Damage: 208.8% DEF
Lv. 6

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 226.2% DEF, from a distance of 2m, dealing 226.2% DEF damage. Increases the cooldown of all Active Skills on the targets by 13s. Accuracy required for: Cooldown Increase

#1 Damage: 226.2% DEF
Lv. 7

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 240.7% DEF, from a distance of 2m, dealing 240.7% DEF damage. Increases the cooldown of all Active Skills on the targets by 14s. Accuracy required for: Cooldown Increase

#1 Damage: 240.7% DEF
Lv. 8

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 258.1% DEF, from a distance of 2m, dealing 258.1% DEF damage. Increases the cooldown of all Active Skills on the targets by 15s. Accuracy required for: Cooldown Increase

#1 Damage: 258.1% DEF
Lv. 9

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 272.6% DEF, from a distance of 2m, dealing 272.6% DEF damage. Increases the cooldown of all Active Skills on the targets by 16s. Accuracy required for: Cooldown Increase

#1 Damage: 272.6% DEF
Lv. 10

Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 290% DEF, from a distance of 2m, dealing 290% DEF damage. Increases the cooldown of all Active Skills on the targets by 16s. Accuracy required for: Cooldown Increase

#1 Damage: 290% DEF
Titan bond

Bound Effect

StatDefenseSpecializationDungeons & bosses

When this Titan is bound to an Invoker, its passive is specialized for dungeons & bosses.