
Gargoth
The Night Doom
In the early days of the Dusklit, they were hunted ruthlessly by Night Lords, vampires set on avenging the Dusklit’s betrayal of Malice. To protect their people, the Nocturna Invokers created an unstoppable beast of bloodless stone. Gargoth was the last thing each of the Night Lords ever saw.
Base stats
Tier performance
“All” is calculated from Campaign, PvP Arena, Omnissi, and Bosses. The four encounter grades are reproduced from the source; prose assessments and Spires are intentionally excluded.
Skills
Defend the Dusk
ID 30700201Attacks 1 enemy from a distance of 2m, 2 times, dealing 280% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (40% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 280% DEF%.
Full level progression
Attacks 1 enemy from a distance of 2m, 2 times, dealing 140% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 12s, on the second hit. The [Shield] is equal to (20% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by 140% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 148.4% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 12s, on the second hit. The [Shield] is equal to (25% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by 148.4% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 156.8% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 12s, on the second hit. The [Shield] is equal to (25% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by 156.8% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 170.8% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 13s, on the second hit. The [Shield] is equal to (25% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 13s, decreasing all damage taken by 170.8% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 187.6% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 13s, on the second hit. The [Shield] is equal to (30% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 13s, decreasing all damage taken by 187.6% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 201.6% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 13s, on the second hit. The [Shield] is equal to (30% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 13s, decreasing all damage taken by 201.6% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 218.4% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 15s, on the second hit. The [Shield] is equal to (30% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 15s, decreasing all damage taken by 218.4% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 232.4% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 15s, on the second hit. The [Shield] is equal to (35% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 15s, decreasing all damage taken by 232.4% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 249.2% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (35% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 249.2% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 263.2% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (35% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 263.2% DEF%.
Attacks 1 enemy from a distance of 2m, 2 times, dealing 280% DEF damage per hit. Casts a [Shield] buff on the 10 allies with the lowest current HP in a 15m radius, lasting 17s, on the second hit. The [Shield] is equal to (40% * Damage Dealt). Then, casts a [Harden] buff on the targets, lasting 17s, decreasing all damage taken by 280% DEF%.
Conquer the Night
ID 30700202Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 290% DEF, from a distance of 2m, dealing 290% DEF damage. Increases the cooldown of all Active Skills on the targets by 16s. Accuracy required for: Cooldown Increase
Full level progression
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 145% DEF, from a distance of 2m, dealing 145% DEF damage. Increases the cooldown of all Active Skills on the targets by 8s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 153.7% DEF, from a distance of 2m, dealing 153.7% DEF damage. Increases the cooldown of all Active Skills on the targets by 9s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 162.4% DEF, from a distance of 2m, dealing 162.4% DEF damage. Increases the cooldown of all Active Skills on the targets by 10s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 176.9% DEF, from a distance of 2m, dealing 176.9% DEF damage. Increases the cooldown of all Active Skills on the targets by 11s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 194.3% DEF, from a distance of 2m, dealing 194.3% DEF damage. Increases the cooldown of all Active Skills on the targets by 12s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 208.8% DEF, from a distance of 2m, dealing 208.8% DEF damage. Increases the cooldown of all Active Skills on the targets by 12s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 226.2% DEF, from a distance of 2m, dealing 226.2% DEF damage. Increases the cooldown of all Active Skills on the targets by 13s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 240.7% DEF, from a distance of 2m, dealing 240.7% DEF damage. Increases the cooldown of all Active Skills on the targets by 14s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 258.1% DEF, from a distance of 2m, dealing 258.1% DEF damage. Increases the cooldown of all Active Skills on the targets by 15s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 272.6% DEF, from a distance of 2m, dealing 272.6% DEF damage. Increases the cooldown of all Active Skills on the targets by 16s. Accuracy required for: Cooldown Increase
Attacks the 10 enemies with the lowest current HP in a 8m semicircle in front of 290% DEF, from a distance of 2m, dealing 290% DEF damage. Increases the cooldown of all Active Skills on the targets by 16s. Accuracy required for: Cooldown Increase
Bound Effect
When this Titan is bound to an Invoker, its passive is specialized for dungeons & bosses.



